![]() ![]() See Chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list. When you reach 3rd level, you gain the ability to cast spells. Or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d6 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll.The Arcane Trickster rogue's Spellcasting feature says: When anotherĬreature you can see makes an attack roll, an ability check, Starting at 17th level, you have the ability to Versatile TricksterĪt 13th level, you gain the ability to distract Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn. (Effects for which halving is impractical or impossible, such as those affecting actions or conditions, always occur normally.) Magical Ambush are halved, until you reach 8th level when they are applied normally. All effects which have a numeric value - distance, length of time, dice rolls, etc. If you roll a 1, roll on the Wild Magic Surge table on page 104 of the PHB to create a random magical effect. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. Starting at 3rd level, your spellcasting can unleash In addition, you can use the bonus action granted by your Cunning Action to control the hand. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.
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